Ultra Baseball Jitsumei-ban
Ultra Baseball Jitsumei-ban is a baseball simulator from Culture Brain and part of their Ultra Baseball series of games, which take a slightly more surreal route than other baseball franchises by giving…
Ultra Baseball Jitsumei-ban is a sport developed by Culture Brain, released 28 August 1992 on Super Famicom.
What Ultra Baseball Jitsumei-ban is
Ultra Baseball Jitsumei-ban is a sport game developed by Culture Brain and released in 1992. It is available on Super Famicom only.
The premise, in the publisher's words
Ultra Baseball Jitsumei-ban is a baseball simulator from Culture Brain and part of their Ultra Baseball series of games, which take a slightly more surreal route than other baseball franchises by giving players special abilities to use. The first two games in the series are better known in the US as Baseball Simulator 1.000 and Super Baseball Simulator 1.000. Jitsumeiban means "Real Player Version", due to the game being officially licensed by Nippon Professional Baseball, which allowed them to use actual team and player names. There would eventually be two more Ultra Baseball Jitsumeiban games for the Super Famicom, released in 1994 and 1995.
How it plays
It is played from a bird view / isometric perspective. It is a single-player game with no multiplayer component.
What it launched against
Ultra Baseball Jitsumei-ban launched on 28 August 1992, within three weeks of Super Mario Kart, Axelay and Alone in the Dark.
Released around the same time: Super Mario Kart, Axelay, Alone in the Dark.
Quick answers
Ultra Baseball Jitsumei-ban — frequently asked questions
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