When in Rome 1: Accounting for Taste
Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary. One day a strange…
When in Rome 1: Accounting for Taste is an adventure developed by Emily Short, released 30 April 2006 on Linux, Mac, PC (Microsoft Windows) and Web browser.
What When in Rome 1: Accounting for Taste is
When in Rome 1: Accounting for Taste is an adventure game developed by Emily Short and released in 2006. It is available on Linux, Mac, PC (Microsoft Windows) and Web browser. It runs on Inform.
The premise, in the publisher's words
Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary. One day a strange creature crosses your path, and disrupts the schedule entirely. A work of interactive fiction by Emily Short.
How it plays
It is played from a text perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
What it launched against
When in Rome 1: Accounting for Taste launched on 30 April 2006, within three weeks of New Super Mario Bros., Ōkami, Heroes of Might and Magic V and Winning Eleven: Pro Evolution Soccer 2007.
Released around the same time: New Super Mario Bros., Ōkami, Heroes of Might and Magic V, Winning Eleven: Pro Evolution Soccer 2007.
Quick answers
When in Rome 1: Accounting for Taste — frequently asked questions
When did When in Rome 1: Accounting for Taste come out?
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