WingNuts 2: Raina's Revenge cover art

WingNuts 2: Raina's Revenge

A classic birds-eye view arcade shooter where the player controls a selection of airplanes from WW2 propeller planes with machine-guns to futuristic jets with energy weapons, bombs and missiles. The goal is to…

14 June 2006

WingNuts 2: Raina's Revenge is an arcade developed by Freeverse Software, released 14 June 2006 on Mac.

Verified Sources: IGDB

What WingNuts 2: Raina's Revenge is

WingNuts 2: Raina's Revenge is an arcade game developed by Freeverse Software and released in 2006. It is available on Mac only.

The premise, in the publisher's words

A classic birds-eye view arcade shooter where the player controls a selection of airplanes from WW2 propeller planes with machine-guns to futuristic jets with energy weapons, bombs and missiles. The goal is to blow up pretty much everything (planes, tanks, ground structures, blimps and the occasional boss) while chasing the evil Baron von Schtopwatch through time-warps across a storyline laid out in short comic-style cutscenes.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are action, science fiction and warfare. It is a single-player game with no multiplayer component.

What it launched against

WingNuts 2: Raina's Revenge launched on 14 June 2006, within three weeks of Half-Life 2: Episode One, Hitman: Blood Money, FlatOut 2 and LocoRoco.

Released around the same time: Half-Life 2: Episode One, Hitman: Blood Money, FlatOut 2, LocoRoco.

Official trailer

Gameplay Trailer thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Quick answers

WingNuts 2: Raina's Revenge — frequently asked questions

When did WingNuts 2: Raina's Revenge come out?
WingNuts 2: Raina's Revenge was released on 14 June 2006 for Mac.

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