Wonder Project J: Kikai no Shounen Pino
In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion…
Wonder Project J: Kikai no Shounen Pino is an adventure developed by Almanic, released 9 January 1995 on Super Famicom.
What Wonder Project J: Kikai no Shounen Pino is
Wonder Project J: Kikai no Shounen Pino is an adventure game developed by Almanic and released in 1995. It was published by Enix. It is available on Super Famicom only.
The premise, in the publisher's words
There was once a great scientist and inventor named Gepetto, who lived on an island farm together with his creations, his robotic helper, the pixie Tinker, and his pet animals. His greatest creation was an artificial boy named Pino. No, he was not carved from wood, but looked just like a real boy - only he could turn his head 360 degrees. But Gepetto was arrested for an unknown reason. The boy Pino looks like a real boy, but he was completed just a few moments ago, and he knows absolutely nothing. All he can do is wander aimlessly, poking objects and turning his head. It is up to you, the player, to make Pino a real man!
How it plays
It is played from a side view perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
What it launched against
Wonder Project J: Kikai no Shounen Pino launched on 9 January 1995, within three weeks of Umihara Kawase, WWF Raw, Battle Arena Toshinden and True Lies.
Released around the same time: Umihara Kawase, WWF Raw, Battle Arena Toshinden, True Lies.
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Quick answers
Wonder Project J: Kikai no Shounen Pino — frequently asked questions
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