X-COM: em@il Games
Em@il Games: X-COM is a turn-based game played over email (optional one computer hot seat) loosely based on the original X-COM game. The units and weapons are similar. The graphics are basic but clear. The…
X-COM: em@il Games is a turn-based strategy (tbs) developed by MicroProse Software, Inc., released 30 September 1999 on PC (Microsoft Windows).
What X-COM: em@il Games is
X-COM: em@il Games is a turn-based strategy (tbs) game developed by MicroProse Software, Inc. and released in 1999. It was published by Hasbro Interactive. It is available on PC (Microsoft Windows) only.
The premise, in the publisher's words
Em@il Games: X-COM is a turn-based game played over email (optional one computer hot seat) loosely based on the original X-COM game. The units and weapons are similar. The graphics are basic but clear. The major difference is the game-play of course, which is very simple. Each player controls a squad of randomly assigned troops, you have limited action points and move/fire options. Whoever kills the other squad wins, no research, no campaign type options, just single map games. The players can select the side of the conflict (X-COM troops or Alien forces) and one of five available mission environments.
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction and warfare. It supports multiplayer for up to 2 players online. Local play supports 2 players.
Where it sits in the X-COM series
X-COM: em@il Games is the fifth of 27 entries we hold in the X-COM series. It arrived a year after X-COM: Interceptor. The next entry was X-COM: Enforcer in 2001.
What it launched against
X-COM: em@il Games launched on 30 September 1999, within three weeks of Age of Empires II: The Age of Kings, Rayman 2: The Great Escape, Homeworld and Tony Hawk's Pro Skater.
Released around the same time: Age of Empires II: The Age of Kings, Rayman 2: The Great Escape, Homeworld, Tony Hawk's Pro Skater.
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