ZOA: The Zone of Avoidance
A 3D take on Asteroids that finds you defending an orbital space station from damage. You will have to deal with the deadly 5th waves (wave 5, 10, 15, etc.). A mother ship approaches your space station and you…
ZOA: The Zone of Avoidance is an arcade developed by Julian James, released 31 December 1993 on Mac.
What ZOA: The Zone of Avoidance is
ZOA: The Zone of Avoidance is an arcade game developed by Julian James and released in 1993. It was published by Casady & Greene. It is available on Mac only.
The premise, in the publisher's words
A 3D take on Asteroids that finds you defending an orbital space station from damage. You will have to deal with the deadly 5th waves (wave 5, 10, 15, etc.). A mother ship approaches your space station and you have to enter through an access tunnel in the rear of the ship and destroy its reactor core ... very difficult. As you progress through levels you can update various systems on your ship (to improve your engines, lasers, etc.). Also, more and varied types of enemy ship begin to swarm in on your space station - attacking you, pulling off segments of your space station, etc.
How it plays
It is played from a first person perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
What it launched against
ZOA: The Zone of Avoidance launched on 31 December 1993, within three weeks of Doom, Mega Man X, Theme Park and Windjammers.
Released around the same time: Doom, Mega Man X, Theme Park, Windjammers.
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