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How to Convert Mouse Sensitivity Between Games

Why the same number feels wrong in a different shooter, and what to match instead

By TheGameExtras Team Updated 1 min read
A gaming mouse between two monitors running different shooters, linked by glowing arcs, conversion equations and sensitivity sliders.

Copying your sensitivity number from one shooter to another does not preserve your aim. The number means something different in each game.

Verified

Set the same sensitivity in Counter-Strike 2 and Valorant and they will feel nothing alike. This is not a preference or a placebo — the two games measure sensitivity on different scales.

Yaw, briefly

Every game has a value called yaw: how far the view turns for one unit of mouse movement. CS2 uses 0.022. Valorant uses 0.07. Overwatch 2 and Call of Duty use 0.0066.

Because the scales differ, the same sensitivity number produces a completely different turn. A lower yaw needs a higher number to feel the same.

The number that does transfer

What your hands actually learned is cm/360 — how far you physically move the mouse to turn a full circle. That distance is the same physical action in every game, which is why it is the thing worth preserving.

The conversion is: new sensitivity = old sensitivity × (old yaw ÷ new yaw)

eDPI, and what it is not

eDPI is sensitivity multiplied by mouse DPI. It compares two players inside the same game usefully. It does not compare across games, because it ignores yaw entirely — the exact thing that differs.

Where conversion stops working

Two popular games cannot be converted exactly.

Fortnite uses a percentage slider whose feel changes with your field of view. There is no single number that matches every FOV setting.

Rainbow Six Siege applies a multiplier from its configuration file. If you have changed it from the default, any conversion will be off by that same ratio.

For both, a converted number is a starting point to adjust from, not an answer.

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