ATR: All Terrain Racing cover art

ATR: All Terrain Racing

ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced…

31 December 1995

ATR: All Terrain Racing is a racing developed by Team17, released 31 December 1995 on Amiga CD32 and Amiga.

Verified Sources: IGDB

What ATR: All Terrain Racing is

ATR: All Terrain Racing is a racing game developed by Team17 and released in 1995. It is available on Amiga CD32 and Amiga.

The premise, in the publisher's words

ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced perspective nature. Most levels have long and short ways round, which adds a hint of navigation and strategy to the proceedings. Unlike the company’s earlier Overdrive, there is a variety of corners, rather than just 90-degree ones. A variety of power-ups and advancements are on offer.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.

What it launched against

ATR: All Terrain Racing launched on 31 December 1995, within three weeks of Suikoden, Neo Turf Masters, Tales of Phantasia and Loaded.

Released around the same time: Suikoden, Neo Turf Masters, Tales of Phantasia, Loaded.

Screenshots

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Quick answers

ATR: All Terrain Racing — frequently asked questions

When did ATR: All Terrain Racing come out?
ATR: All Terrain Racing was released on 31 December 1995 for Amiga CD32 and Amiga.

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