Famicom Jump II: Saikyou no 7-nin
Famicom Jump II: Saikyou no 7-nin is a 1991 RPG for the Nintendo Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle…
Famicom Jump II: Saikyou no 7-nin is an adventure developed by Aquamarin, released 2 December 1992 on Family Computer.
What Famicom Jump II: Saikyou no 7-nin is
Famicom Jump II: Saikyou no 7-nin is an adventure game developed by Aquamarin and released in 1992. It was published by Bandai. It is available on Family Computer only.
The premise, in the publisher's words
In Jump World, peace had been restored after 16 heroes defeated the villains—led by Piccolo Daimaou—who had plotted a rebellion. In the Great Temple, where the spirit of Jump World resides, the three flames—the source of “Friendship,” “Effort,” and “Victory” in *Weekly Shounen Jump*—burned brightly. However, those flames were beginning to fade. It seemed that another crisis was about to befall the world. To protect the Great Temple, the Spirit sealed the Great Gate and selected the seven bravest heroes in the current Jump World. When the seven heroes gather at the Great Temple, the Great Gate will open, and a new battle will begin.
How it plays
It is played from a bird view / isometric perspective. Its themes are action and fantasy. It is a single-player game with no multiplayer component.
Where it sits in the Dragon Ball series
Famicom Jump II: Saikyou no 7-nin is the 12th of 179 entries we hold in the Dragon Ball series. The next entry was Dragon Ball Z: Gekitou Tenkaichi Budoukai in 1992.
What it launched against
Famicom Jump II: Saikyou no 7-nin launched on 2 December 1992, within three weeks of Streets of Rage 2, Street Fighter II' Turbo: Hyper Fighting, Flashback: The Quest for Identity and Moto Roader MC.
Released around the same time: Streets of Rage 2, Street Fighter II' Turbo: Hyper Fighting, Flashback: The Quest for Identity, Moto Roader MC.
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