IndyCar Racing II
The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are…
IndyCar Racing II is a racing developed by Papyrus Design Group, released 31 December 1995 on DOS, Mac and PC (Microsoft Windows).
What IndyCar Racing II is
IndyCar Racing II is a racing game developed by Papyrus Design Group and released in 1995. It was published by Sierra On-Line. It is available on DOS, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pit telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound. You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during…
How it plays
It is played from a first person perspective. Its themes are non-fiction. It is a single-player game with no multiplayer component.
Where it sits in the IndyCar series
IndyCar Racing II is the first of 2 entries we hold in the IndyCar series. The next entry was IndyCar Series 2005 in 2004.
What it launched against
IndyCar Racing II launched on 31 December 1995, within three weeks of Suikoden, Neo Turf Masters, Tales of Phantasia and Loaded.
Released around the same time: Suikoden, Neo Turf Masters, Tales of Phantasia, Loaded.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
IndyCar Racing II — frequently asked questions
When did IndyCar Racing II come out?
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