Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020)
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I…
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is an indie developed by Rowan Crawford, released 8 February 2021 on Web browser.
What Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is an indie game developed by Rowan Crawford and released in 2021. It is available on Web browser only. It runs on Bitsy.
The premise, in the publisher's words
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is my game-essay entry for the Critical Distance pandemics and games essay jam which was held in early 2021. This short Bitsy game shares the connections I felt between Pac-Man and that weird year that was 2020. And please don't come away from the game thinking that I hate Pac-Man; I still have a great fondness for the pucky little game. As with my other Bitsy games, Pareidolia was another attempt to push the engine as far as I could. This time I delved into modifying the javascript engine code itself. Which is, I suppose, the Bitsy equivalent of wall-hacking but it proved to be a nice way to work.
How it plays
Its themes are non-fiction. It is a single-player game with no multiplayer component.
What it launched against
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) launched on 8 February 2021, within three weeks of Little Nightmares II, Hitman 3, Super Mario 3D World + Bowser's Fury and The Medium.
Released around the same time: Little Nightmares II, Hitman 3, Super Mario 3D World + Bowser's Fury, The Medium.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
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