Resident Evil: Operation Raccoon City cover art

Resident Evil series

Resident Evil: Operation Raccoon City

Resident Evil: Operation Raccoon City is a third-person shooter and is a spin-off of the long-running Resident Evil series. Unlike the main games in the series, it is less of a survival horror game and more of…

44 20 March 2012

Resident Evil: Operation Raccoon City is an adventure developed by Slant Six Games, released 20 March 2012 on PlayStation 3, Xbox 360 and PC (Microsoft Windows).

Verified Sources: IGDB , Steam , Wikipedia

What Resident Evil: Operation Raccoon City is

Resident Evil: Operation Raccoon City is an adventure game developed by Slant Six Games and released in 2012. It was published by Capcom. It is available on PlayStation 3, Xbox 360 and PC (Microsoft Windows). It runs on Hexane Engine.

The premise, in the publisher's words

It‘s September 1998 and Raccoon City is being consumed by Umbrella’s deadly T-virus outbreak. With a cover up required, Umbrella orders an elite squad into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Meanwhile, the US Government has quarantined the city and dispatched its own team of elite Spec-Ops soldiers to track down the source of the mysterious outbreak.
Description from the publisher · source

How it plays

It is played from a third person perspective. Its themes are action, horror and survival. It is a single-player game with no multiplayer component. Available modes: Co-operative, Multiplayer and Single player.

Where it sits in the Resident Evil series

Resident Evil: Operation Raccoon City is the 74th of 190 entries we hold in the Resident Evil series. The next entry was Resident Evil: Operation Raccoon City - Special Edition in 2012. Its critic score of 44 is 30 points below the series average of 74. The highest-rated entry is Resident Evil 4 at 95.

See all 190 Resident Evil games in release order →

How it was received

Resident Evil: Operation Raccoon City holds a critic score of 44 out of 100. That places it above 6% of the 7,530 rated adventure games in our database, which average 72. Games released in 2012 averaged 70, so it scored 26 points below the year average. Player ratings track closely with critics at 48, across 101 votes.

What you need to run it

The minimum specification calls for Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better, 2 GB RAM and NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better. At 2GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today. Install size is roughly 8GB. Both tiers are compared side by side on the requirements page, and you can check your own parts against them without installing anything.

Full requirements and PC checker →

What it launched against

Resident Evil: Operation Raccoon City launched on 20 March 2012, within three weeks of Mass Effect 3, Journey, Kid Icarus: Uprising and Devil May Cry HD Collection. All of them reviewed better.

Released around the same time: Mass Effect 3, Journey, Kid Icarus: Uprising, Devil May Cry HD Collection.

Official trailer

E3 Trailer thumbnail

Sourced from the publisher’s YouTube channel. See all 2 videos →

Screenshots

All media

Dlc

Expansions

Quick answers

Resident Evil: Operation Raccoon City — frequently asked questions

When did Resident Evil: Operation Raccoon City come out?
Resident Evil: Operation Raccoon City was released on 20 March 2012 for PlayStation 3, Xbox 360 and PC (Microsoft Windows).
What are the minimum PC requirements for Resident Evil: Operation Raccoon City?
At minimum, Resident Evil: Operation Raccoon City needs Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better, 2 GB RAM, NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better graphics, 8 GB free hard drive space of storage.
How many GB is Resident Evil: Operation Raccoon City?
The PC version needs about 8 GB of storage, going by the storage line in the system requirements ("8 GB free hard drive space"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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