Room Zoom: Race for Impact
In the twisted Room Zoom manor, you must use everything under the roof to hone your driving skills and take the checkered flag. Room Zoom puts you in the driver's seat of toy cars to race through every room in…
Room Zoom: Race for Impact is a racing developed by Blade Interactive, released 27 October 2003 on Nintendo GameCube, PlayStation 2, Xbox and PC (Microsoft Windows).
What Room Zoom: Race for Impact is
Room Zoom: Race for Impact is a racing game developed by Blade Interactive and released in 2003. It was published by Jaleco Entertainment. It is available on Nintendo GameCube, PlayStation 2, Xbox and PC (Microsoft Windows).
The premise, in the publisher's words
In the twisted Room Zoom manor, you must use everything under the roof to hone your driving skills and take the checkered flag. Room Zoom puts you in the driver's seat of toy cars to race through every room in the house, including a spooky lab and a hidden tomb, both online and offline. In each room you'll find objects to push, bump, or blow up; power-ups to defend against aggressive drivers; and secret passages. Eight interactive environments, with unrestricted driving areas and hidden features, make each race an adventure.
What it launched against
Room Zoom: Race for Impact launched on 27 October 2003, within three weeks of Max Payne 2: The Fall of Max Payne, Call of Duty, Beyond Good & Evil and Prince of Persia: The Sands of Time.
Released around the same time: Max Payne 2: The Fall of Max Payne, Call of Duty, Beyond Good & Evil, Prince of Persia: The Sands of Time.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Room Zoom: Race for Impact — frequently asked questions
When did Room Zoom: Race for Impact come out?
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