Zaga-33
Zaga-33 is a streamlined roguelike. Zaga-33 was originally made in a week for the 2012 Seven Day Roguelike challenge, and subsequently expanded with an ending, a variety of tilesets, and more enemies and items.
Zaga-33 is an adventure developed by Michael Brough, released 17 March 2012 on iOS, Mac and PC (Microsoft Windows).
What Zaga-33 is
Zaga-33 is an adventure game developed by Michael Brough and released in 2012. It is available on iOS, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Zaga-33 is a streamlined roguelike. Zaga-33 was originally made in a week for the 2012 Seven Day Roguelike challenge, and subsequently expanded with an ending, a variety of tilesets, and more enemies and items.
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
What it launched against
Zaga-33 launched on 17 March 2012, within three weeks of Mass Effect 3, Journey, Kid Icarus: Uprising and Devil May Cry HD Collection.
Released around the same time: Mass Effect 3, Journey, Kid Icarus: Uprising, Devil May Cry HD Collection.
Screenshots
All media
Quick answers
Zaga-33 — frequently asked questions
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