Zaga-33 cover art

Zaga-33

Zaga-33 is a streamlined roguelike. Zaga-33 was originally made in a week for the 2012 Seven Day Roguelike challenge, and subsequently expanded with an ending, a variety of tilesets, and more enemies and items.

17 March 2012

Zaga-33 is an adventure developed by Michael Brough, released 17 March 2012 on iOS, Mac and PC (Microsoft Windows).

Verified Sources: IGDB

What Zaga-33 is

Zaga-33 is an adventure game developed by Michael Brough and released in 2012. It is available on iOS, Mac and PC (Microsoft Windows).

The premise, in the publisher's words

Zaga-33 is a streamlined roguelike. Zaga-33 was originally made in a week for the 2012 Seven Day Roguelike challenge, and subsequently expanded with an ending, a variety of tilesets, and more enemies and items.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.

What it launched against

Zaga-33 launched on 17 March 2012, within three weeks of Mass Effect 3, Journey, Kid Icarus: Uprising and Devil May Cry HD Collection.

Released around the same time: Mass Effect 3, Journey, Kid Icarus: Uprising, Devil May Cry HD Collection.

Screenshots

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Quick answers

Zaga-33 — frequently asked questions

When did Zaga-33 come out?
Zaga-33 was released on 17 March 2012 for iOS, Mac and PC (Microsoft Windows).

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