Zork III: The Dungeon Master is an adventure developed by Infocom, released 1 September 1982 on Amiga, Amstrad CPC, Amstrad PCW and Apple II. The main story takes about 12 hrs to finish.
What Zork III: The Dungeon Master is
Zork III: The Dungeon Master is an adventure game developed by Infocom and released in 1982. It is available on Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4, DOS, Mac, PDP-11, Tatung Einstein, TRS-80 and TRS-80 Color Computer.
The premise, in the publisher's words
As your adventure begins, your greatest challenge beckons as you take the final step down into the very heart of the Great Underground Empire. Your character and courage will be tested as the enigmatic Dungeon Master confronts you with predicaments and perils. Your quest hinges upon discovering his secret purpose, even as he oversees your ultimate triumph - or destruction!
How it plays
It is played from a text perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
How long it takes, and what that costs
The main story runs about 12 hrs.
What it launched against
Zork III: The Dungeon Master launched on 1 September 1982, within three weeks of Mr. Do! and Pole Position.
Released around the same time: Mr. Do!, Pole Position.
Screenshots
All media
Quick answers
Zork III: The Dungeon Master — frequently asked questions
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